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Winning blow: pawn to f7 (e6·8)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h3, rook a7, bishop d2, knight e7, pawn h2 e3 e6.

Black: king h7, rook b3, bishop h4, knight f6, pawn d4 g5 f7.

7 white and 7 black pieces are on the board; the puzzle position arises after move 41.

The position in numbers

Material is level — 14 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h3, the black king on h7.

It is White to move on move 41, with 23 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): a, b, c — natural highways for the rooks and queen. Half-open for White: d, f, g.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

41. exf7 Rb8 42. Nc6 Rf8 43. Bb4 dxe3 44. Bxf8

Why it works

  • Great move! pawn to f7 keeps the pressure (+5.7).
  • Well found: knight to c6 (+5.9).
  • Strong! bishop to b4 is the sharp choice (+6.0).
  • Great move! bishop to f8 keeps the pressure (+5.9).
  • You win a piece — the rook.
  • If instead Rb8, then Nc6 and you stay on top.

Move by move

  • 41. exf7 — pawn to f7 (capture)
  • Rb8 — rook to b8
  • 42. Nc6 — knight to c6
  • Rf8 — rook to f8
  • 43. Bb4 — bishop to b4
  • dxe3 — pawn to e3 (capture)
  • 44. Bxf8 — bishop to f8 (capture)

Types in this puzzle

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

About this position

These pieces come from starting position #520.

SP-520 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.

The king starts on f1, the rooks on a1 and h1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the BastionGuard family; read right to left it becomes position 541.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 75 of 100 — class B — balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #520

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-520

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