♚Open in the app

Winning blow: queen to h6 (g6·6)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen g6, rook g1, bishop a1 h5, pawn a2 b2 d2 f2 g2 g3 e4.

Black: king f8, queen c7, rook e8, bishop c6 d8, knight d6, pawn b3 c5 f6 a7 d7 e7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 17.

The position in numbers

Black are ahead by 2 points of material (27 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on f8.

It is White to move on move 17, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: c.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

17. Qh6+ Kg8 18. Rh1 Bb5+ 19. Kg1 Bc4 20. Bxe8

Why it works

  • Great move! queen to h6 keeps the pressure (+7.0).
  • rook to h1 develops smoothly.
  • Strong! king to g1 is the sharp choice (+7.8).
  • Best move. bishop to e8 is exactly what the engine plays (+7.9).
  • You win a piece — the rook.
  • If instead Kg8, then Rh1 and you stay on top.

Move by move

  • 17. Qh6+ — queen to h6 with check
  • Kg8 — king to g8
  • 18. Rh1 — rook to h1
  • Bb5+ — bishop to b5 with check
  • 19. Kg1 — king to g1
  • Bc4 — bishop to c4
  • 20. Bxe8 — bishop to e8 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Trapped piece

The attacked piece has no safe square — it is caught.

Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

About this position

These pieces come from starting position #289.

SP-289 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on f1, the rooks on e1 and g1, the queen on b1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: d2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 379.

The engine's main line opens with c4.

Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #289

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-289

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: