Winning blow: bishop to a6 (c4)
c9-24617naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen d2, rook a1 e1, bishop c1 c4, knight b2 f5, pawn h2 c3 f3 a4 e4 g4.
Black: king b7, queen f8, rook a8 d8, bishop c5 c8, knight a6 h8, pawn b4 b6 c6 d6 f6 g7 h7.
14 white and 15 black pieces are on the board; the puzzle position arises after move 17.
The position in numbers
Black are ahead by 1 points of material (37 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on b7.
It is White to move on move 17, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
17. Bxa6+ Rxa6 18. cxb4 g6 19. Nh6 b5 20. bxc5
Why it works
- Brilliant! The bishop on a6 is a sacrifice that works — you stand better (+2.2).
- Well found: pawn to b4 (+2.2).
- A natural move: knight to h6.
- Best move. pawn to c5 is exactly what the engine plays (+3.1).
- You win a piece — the bishop.
- If instead Rxa6, then cxb4 and you stay on top.
Move by move
- 17. Bxa6+ — bishop to a6 (capture) with check
- Rxa6 — rook to a6 (capture)
- 18. cxb4 — pawn to b4 (capture)
- g6 — pawn to g6
- 19. Nh6 — knight to h6
- b5 — pawn to b5
- 20. bxc5 — pawn to c5 (capture)
Types in this puzzle
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #838.
SP-838 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.
The king starts on b1, the rooks on a1 and e1, the queen on g1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartScout family; read right to left it becomes position 118.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 51 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +26 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #838Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-838
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