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Mate in 3: knight to b5 (c3·6)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen b7, rook e1, bishop e3, knight c2 c3, pawn a2 d2 e2 h2.

Black: king d6, queen f7, rook e8, bishop g8 h8, knight f8, pawn f4 e5 f5 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Material is level — 27 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d1, the black king on d6.

It is White to move on move 24, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, c, g — natural highways for the rooks and queen. Half-open for White: f.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Nb5+ Ke6 25. Qc6+ Ke7 26. Qd6#

Why it works

  • Best move. knight to b5 is exactly what the engine plays (#2).
  • Spot on — queen to c6 (#1).
  • Precise: queen to d6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ke6, then Qc6+ and you stay on top.

Move by move

  • 24. Nb5+ — knight to b5 with check
  • Ke6 — king to e6
  • 25. Qc6+ — queen to c6 with check
  • Ke7 — king to e7
  • 26. Qd6# — queen to d6 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #335.

SP-335 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.

The king starts on d1, the rooks on b1 and e1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 336.

The engine's main line opens with f4.

Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #335

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-335

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