Winning blow: knight to e7 (d5·18)
c9-24716naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a2, queen d2, knight d5 a6, pawn h2 b3 g3.
Black: king a7, queen e7, rook f8, bishop c6, knight d8, pawn a3 d3 g6 h7.
7 white and 9 black pieces are on the board; the puzzle position arises after move 37.
The position in numbers
Black are ahead by 6 points of material (18 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a2, the black king on a7.
It is White to move on move 37, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen. Half-open for White: a, d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
37. Nxe7 Kxa6 38. Qxd3+ Kb7 39. Qd6 Rf2+ 40. Kxa3
Why it works
- Great move! knight to e7 keeps the pressure (+5.1).
- Spot on — queen to d3 (+5.2).
- A natural move: queen to d6.
- Best move. king to a3 is exactly what the engine plays (+5.6).
- You win a piece — the queen.
- If instead Kxa6, then Qxd3+ and you win the queen.
Move by move
- 37. Nxe7 — knight to e7 (capture)
- Kxa6 — king to a6 (capture)
- 38. Qxd3+ — queen to d3 (capture) with check
- Kb7 — king to b7
- 39. Qd6 — queen to d6
- Rf2+ — rook to f2 with check
- 40. Kxa3 — king to a3 (capture)
Types in this puzzle
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #794.
SP-794 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on c1, the rooks on a1 and g1, the queen on b1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 165.
The engine's main line opens with e3.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +67 centipawns for White (depth 44, 400 000 000 nodes).
In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).
Explore position #794Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-794
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