♚Open in the app

Winning blow: bishop to b4 (a5)

Shuffle Rating 1250Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1250 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook f1 a7, bishop a5 e6, pawn b2 b3 g4 h5.

Black: king f8, rook d6 h8, bishop f6 e8, knight e5, pawn d4 h6 g7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

Black are ahead by 2 points of material (20 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f8.

It is White to move on move 27, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, c, e, f — natural highways for the rooks and queen. Half-open for White: d.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27. Bb4 Nf7 28. Bxf7 Bxf7 29. Bxd6+

Why it works

  • Great move! bishop to b4 keeps the pressure (+5.0).
  • Spot on — bishop to f7 (+5.3).
  • Precise: bishop to d6 is the top choice (+5.3).
  • You win a piece — the rook.
  • If instead Nf7, then Bxf7 and you win the knight.

Move by move

  • 27. Bb4 — bishop to b4
  • Nf7 — knight to f7
  • 28. Bxf7 — bishop to f7 (capture)
  • Bxf7 — bishop to f7 (capture)
  • 29. Bxd6+ — bishop to d6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #426.

SP-426 · RampartGuard — King on the wing (b/g) with both knights on inner files.

The king starts on g1, the rooks on a1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartGuard family; read right to left it becomes position 725.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #426

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-426

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: