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Mate in 3: queen to e7 (b4)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen b4, bishop a2 e5, knight c1 b3, pawn b2 g2 d3 e4 h4.

Black: king g7, rook h8, pawn h5 f6 b7.

11 white and 5 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

White are ahead by 18 points of material (26 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g7.

It is White to move on move 34, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): a, c — natural highways for the rooks and queen. Half-open for White: f.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Qe7+ Kh6 35. Qxf6+ Kh7 36. Qg7#

Why it works

  • Best move. queen to e7 is exactly what the engine plays (#2).
  • Spot on — queen to f6 (#1).
  • Precise: queen to g7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kh6, then Qxf6+ and you stay on top.

Move by move

  • 34. Qe7+ — queen to e7 with check
  • Kh6 — king to h6
  • 35. Qxf6+ — queen to f6 (capture) with check
  • Kh7 — king to h7
  • 36. Qg7# — queen to g7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #40.

SP-40 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.

The king starts on g1, the rooks on f1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the RampartScout family; read right to left it becomes position 925.

The engine's main line opens with c4.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #40

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-40

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