Mate in 3: knight to e7 (d5·3)
c9-24963naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, queen g5, rook b1 h1, bishop f1, knight d5 h8, pawn a2 b2 c2 h2 g4.
Black: king c8, queen c7, rook b8, bishop b4, pawn f4 c5 a7 b7 d7 h7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 10 points of material (33 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e2, the black king on c8.
It is White to move on move 23, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: d, f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Ne7+ Kd8 24. Nc6+ Ke8 25. Qg8#
Why it works
- Great move! knight to e7 keeps the pressure (#2).
- Spot on — knight to c6 (#1).
- Precise: queen to g8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kd8, then Nc6+ and you stay on top.
Move by move
- 23. Ne7+ — knight to e7 with check
- Kd8 — king to d8
- 24. Nc6+ — knight to c6 with check
- Ke8 — king to e8
- 25. Qg8# — queen to g8 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
About this position
These pieces come from starting position #158.
SP-158 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on b1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneScout family; read right to left it becomes position 804.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #158Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-158
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads