Mate in 3: rook to e1 (b1)
c9-25050naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d6, rook b1, pawn a2 g2 h2 h4.
Black: king c8, rook e1, pawn d4 h5 c6 a7.
7 white and 6 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 9 points of material (18 against 9; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on c8.
It is White to move on move 30, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, e, f — natural highways for the rooks and queen. Half-open for White: c, d.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Rxe1 a5 31. Rb1 a4 32. Rb8#
Why it works
- Great move! rook to e1 keeps the pressure (#2).
- rook to b1 develops smoothly.
- Precise: rook to b8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead a5, then Rb1 and you win the rook.
Move by move
- 30. Rxe1 — rook to e1 (capture)
- a5 — pawn to a5
- 31. Rb1 — rook to b1
- a4 — pawn to a4
- 32. Rb8# — rook to b8 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #776.
SP-776 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and g1, the queen on a1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 189.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #776Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-776
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