Winning blow: rook to d7 (e7·5)
c9-25277naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook b1 e7, bishop e6, pawn d2 e2 c3 a4 f5.
Black: king d8, queen h5, rook f4 b6, knight a7, pawn h4 a5 c6.
9 white and 8 black pieces are on the board; the puzzle position arises after move 36.
The position in numbers
Black are ahead by 7 points of material (18 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on d8.
It is White to move on move 36, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, g — natural highways for the rooks and queen. Half-open for White: h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
36. Rd7+ Kc8 37. Rxb6 Re4 38. Rh7+ Rxe6 39. Rxh5
Why it works
- Great move! rook to d7 keeps the pressure (+5.9).
- Spot on — rook to b6 (+6.0).
- Strong! rook to h7 is the sharp choice (+6.2).
- Great move! rook to h5 keeps the pressure (+6.3).
- You win a piece — the queen.
- If instead Kc8, then Rxb6 and you win the rook.
Move by move
- 36. Rd7+ — rook to d7 with check
- Kc8 — king to c8
- 37. Rxb6 — rook to b6 (capture)
- Re4 — rook to e4
- 38. Rh7+ — rook to h7 with check
- Rxe6 — rook to e6 (capture)
- 39. Rxh5 — rook to h5 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
About this position
These pieces come from starting position #467.
SP-467 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on e1, the rooks on b1 and f1, the queen on g1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: c2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 675.
The engine's main line opens with b3.
Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: +2 centipawns for White (depth 49, 400 000 000 nodes).
In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).
Explore position #467Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-467
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