Winning blow: bishop to e6 (d5·3)
c9-25317naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen b3, rook b1 e1, bishop c1 d5, knight e3, pawn b2 c2 e2 f2 d3 g3 h3 a4.
Black: king d7, queen a6, rook a8 e8, bishop e6 h8, knight h6, pawn a5 e5 f5 d6 g6 b7 c7 h7.
15 white and 15 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
Material is level — 36 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on d1, the black king on d7.
It is White to move on move 13, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. Bxe6+ Rxe6 14. Nd5 f4 15. Nxc7 Kxc7 16. Qxe6
Why it works
- Great move! bishop to e6 keeps the pressure (+4.1).
- Well found: knight to d5 (+4.1).
- Precise: knight to c7 is the top choice (+4.2).
- Great move! queen to e6 keeps the pressure (+4.2).
- You win a piece — the rook.
- If instead Rxe6, then Nd5 and you stay on top.
Move by move
- 13. Bxe6+ — bishop to e6 (capture) with check
- Rxe6 — rook to e6 (capture)
- 14. Nd5 — knight to d5
- f4 — pawn to f4
- 15. Nxc7 — knight to c7 (capture)
- Kxc7 — king to c7 (capture)
- 16. Qxe6 — queen to e6 (capture)
Types in this puzzle
Knight fork
One knight move attacks two targets at once — the opponent can only save one.
A fork is one move that attacks two targets at once, and no piece forks better than the knight. Look through the knight's eyes: it jumps in an L and never moves along straight lines, which is exactly why its threats get missed. Both victims of a knight fork always stand on squares of one color, while the knight strikes from the opposite color. Hunt for the square from which the knight hits the king and a heavy piece at once.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #871.
SP-871 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on b1 and e1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: f2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 82.
The engine's main line opens with b4.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #871Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-871
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