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Winning blow: rook to d6 (e6·2)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b2, rook e1 e6, bishop f4, pawn c2 a3 g3 c5 g5.

Black: king d7, rook a8 e8, bishop c6, pawn b4 a5 d5 f5 h7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 37.

The position in numbers

Material is level — 18 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on b2, the black king on d7.

It is White to move on move 37, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, d, f, h.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

37. Rd6+ Kc7 38. Rh1 Kb7 39. Rxh7+ Ka6 40. Rxc6+

Why it works

  • Great move! rook to d6 keeps the pressure (+5.4).
  • Well found: rook to h1 (+5.3).
  • Precise: rook to h7 is the top choice (+5.4).
  • Best move. rook to c6 is exactly what the engine plays (+5.3).
  • You win a piece — the bishop.
  • If instead Kc7, then Rh1 and you stay on top.

Move by move

  • 37. Rd6+ — rook to d6 with check
  • Kc7 — king to c7
  • 38. Rh1 — rook to h1
  • Kb7 — king to b7
  • 39. Rxh7+ — rook to h7 (capture) with check
  • Ka6 — king to a6
  • 40. Rxc6+ — rook to c6 (capture) with check

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

About this position

These pieces come from starting position #754.

SP-754 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.

The king starts on c1, the rooks on b1 and g1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionGuard family; read right to left it becomes position 391.

The engine's main line opens with b3.

Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #754

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-754

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