Mate in 2: queen to g7 (h8·2)
c9-25445naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h8, rook d1 h1, bishop a1, knight c1 g2, pawn a2 e2 h2 b3 f3 c4 g4.
Black: king f7, queen h3, rook d8, bishop a8 b8, knight e4 d6, pawn b6 a7 d7 e7 h7.
14 white and 12 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
White are ahead by 4 points of material (35 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f7.
It is White to move on move 13, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. Qg7+ Ke6 14. Nf4#
Why it works
- Great move! queen to g7 keeps the pressure (#1).
- Spot on — knight to f4 (#).
- The line ends in a forced mate in 2.
- If instead Ke6, then Nf4# and it is mate.
Move by move
- 13. Qg7+ — queen to g7 with check
- Ke6 — king to e6
- 14. Nf4# — knight to f4 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #160.
SP-160 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on f1, the rooks on d1 and h1, the queen on g1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionGuard family; read right to left it becomes position 799.
The engine's main line opens with f3.
Morozov Balance Index: 9 of 100 — class D — largest edge. Engine evaluation of the starting position: +44 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #160Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-160
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