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Winning blow: queen to d4 (g1·3)

Shuffle Rating 1250Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1250 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c2, queen g1, rook a1 e1, bishop a2 b6, pawn b2 h2 a3 c3 g3 e4.

Black: king c8, queen h8, rook e5 a8, bishop h5, knight g5 d6, pawn a4 h6 b7 d7 g7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 2 points of material (31 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c2, the black king on c8.

It is White to move on move 18, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: d.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Qd4 Ra6 19. Qxd6 Rxb6 20. Qxe5

Why it works

  • Great move! queen to d4 keeps the pressure (+3.0).
  • Well found: queen to d6 (+3.3).
  • Precise: queen to e5 is the top choice (+3.4).
  • You win a piece — the rook.
  • If instead Ra6, then Qxd6 and you win the knight.

Move by move

  • 18. Qd4 — queen to d4
  • Ra6 — rook to a6
  • 19. Qxd6 — queen to d6 (capture)
  • Rxb6 — rook to b6 (capture)
  • 20. Qxe5 — queen to e5 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Queen fork

The queen lands on a square from which it attacks two targets at once.

The queen strikes along files, ranks and diagonals, so she forks more often than any other piece. Look for a square where the queen attacks two undefended targets at once — most often a check combined with a loose piece. Diagonal blows are especially venomous: a slanting check that also eyes a rook in the corner is the classic of the genre. Remember that both targets must be unprotected, or your «fork» is just a shot into the air.

About this position

These pieces come from starting position #668.

SP-668 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on d1, the rooks on a1 and e1, the queen on h1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 204.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #668

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-668

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