Attack on the uncastled king: rook to e6 (e3·3)
c9-25523naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, rook e3 g3, bishop c3 c4, pawn a2 b4 h6.
Black: king g8, rook a8 h8, pawn e6 f6 g6 a7 h7.
8 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 4 points of material (19 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on g8.
It is White to move on move 31, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: e, f, g.
White hold the bishop pair, an edge in open lines. The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Rxe6 Kf7 32. Rge3 Kf8 33. Rxf6#
Why it works
- Best move. rook to e6 is exactly what the engine plays (#2).
- rook to e3 develops smoothly.
- Precise: rook to f6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf7, then Rge3 and you stay on top.
Move by move
- 31. Rxe6 — rook to e6 (capture)
- Kf7 — king to f7
- 32. Rge3 — rook to e3
- Kf8 — king to f8
- 33. Rxf6# — rook to f6 (capture) and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
About this position
These pieces come from starting position #52.
SP-52 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.
The king starts on g1, the rooks on e1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 910.
The engine's main line opens with f4.
Morozov Balance Index: 62 of 100 — class B — balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 49, 400 000 000 nodes).
In 50 self-play games White scored 55.0% (95% CI 41.3–67.9%).
Explore position #52Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-52
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