Winning blow: pawn to d7 (d6·13)
c9-25591naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1610 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a1, queen c6, rook c1, bishop a3 e4, pawn e2 h2 b3 g3 a4 d4 e5 d6.
Black: king a7, queen f7, rook h8, bishop a6, knight g6, pawn f4 g4 a5 b6 e6 h6 c7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 1 points of material (28 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a1, the black king on a7.
It is White to move on move 29, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, f.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. d7 Rb8 30. Qxc7+
Why it works
- Great move! pawn to d7 keeps the pressure (#6).
- Spot on — queen to c7 (#5).
- You win decisive material (+15.0).
- If instead Rb8, then Qxc7+ and you stay on top.
Move by move
- 29. d7 — pawn to d7
- Rb8 — rook to b8
- 30. Qxc7+ — queen to c7 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Interference
A piece lands between defender and defended, cutting the connection.
Interference means planting a piece between the defender and what it defends, cutting the wire. Often it is a sacrifice: the piece lands on a square where it can be taken, yet two enemy defensive lines cross exactly there. Look for that intersection point — the square shared by two of the opponent's lines of defense. The intruder can be captured, but whichever piece takes it abandons its own duty.
About this position
These pieces come from starting position #903.
SP-903 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.
The king starts on b1, the rooks on a1 and e1, the queen on d1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: f2.
The setup belongs to the RampartGuard family; read right to left it becomes position 50.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 14 of 100 — class D — largest edge. Engine evaluation of the starting position: +40 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #903Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-903
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