♚Open in the app

Winning blow: queen to b7 (b8·6)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen b8, rook c1 f1, bishop h1, knight d3, pawn a2 d2 e2 h2 b3 g3 f4.

Black: king e7, queen d7, rook a6 f8, bishop f5, knight c7, pawn b4 a5 h5 c6 d6 g6.

13 white and 12 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

White are ahead by 1 points of material (32 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on e7.

It is White to move on move 20, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Qb7 c5 21. Rxc5 dxc5 22. Nxc5 Qd6 23. Nxa6

Why it works

  • Great move! queen to b7 keeps the pressure (+2.4).
  • Spot on — rook to c5 (+2.1).
  • Strong! knight to c5 is the sharp choice (+2.6).
  • Great move! knight to a6 keeps the pressure (+2.6).
  • You reach a winning position (+2.6).
  • If instead c5, then Rxc5 and you stay on top.

Move by move

  • 20. Qb7 — queen to b7
  • c5 — pawn to c5
  • 21. Rxc5 — rook to c5 (capture)
  • dxc5 — pawn to c5 (capture)
  • 22. Nxc5 — knight to c5 (capture)
  • Qd6 — queen to d6
  • 23. Nxa6 — knight to a6 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Knight fork

One knight move attacks two targets at once — the opponent can only save one.

A fork is one move that attacks two targets at once, and no piece forks better than the knight. Look through the knight's eyes: it jumps in an L and never moves along straight lines, which is exactly why its threats get missed. Both victims of a knight fork always stand on squares of one color, while the knight strikes from the opposite color. Hunt for the square from which the knight hits the king and a heavy piece at once.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #175.

SP-175 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.

The king starts on d1, the rooks on b1 and f1, the queen on e1.

The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 784.

The engine's main line opens with g4.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #175

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-175

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: