Mate in 3: pawn to d8 (d7·2)
c9-25873naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, rook a8, bishop d1, knight f5, pawn e3 d4 e4 h5 d7.
Black: king b6, bishop c1, knight a2 d2, pawn b5 f6 h7.
9 white and 7 black pieces are on the board; the puzzle position arises after move 37.
The position in numbers
White are ahead by 4 points of material (16 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e2, the black king on b6.
It is White to move on move 37, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): a, c, g — natural highways for the rooks and queen. Half-open for White: b, f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
37. d8=Q+ Kc6 38. Qc8+ Kb6 39. Ra6#
Why it works
- Best move. pawn to d8 is exactly what the engine plays (#2).
- Spot on — queen to c8 (#1).
- Precise: rook to a6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kc6, then Qc8+ and you win the pawn.
Move by move
- 37. d8=Q+ — pawn to d8 with check
- Kc6 — king to c6
- 38. Qc8+ — queen to c8 with check
- Kb6 — king to b6
- 39. Ra6# — rook to a6 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Promotion race
Both sides push passers — win the race by a tempo.
A promotion race is a sprint between two passed pawns: both sides push toward the last rank, and victory goes to whoever queens first or queens with check. You will recognize it when both players have far-advanced passers that neither king can catch. Count the tempi literally, move by move, all the way to promotion. The classic mistake is spending a tempo on a "useful" move — in a race, almost any non-pawn move loses.
About this position
These pieces come from starting position #689.
SP-689 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on e1, the rooks on b1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, g2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 459.
The engine's main line opens with b4.
Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: +5 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #689Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-689
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