Mate in 2: queen to e6 (b3·4)
c9-25890naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen b3, rook c1 h1, bishop d2 b7, knight c5, pawn a2 b2 f2 g2 e3 h3.
Black: king e7, queen h4, rook a8 h8, bishop g7, pawn f5 c6 d6 g6 a7 h7.
13 white and 11 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
White are ahead by 6 points of material (34 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on e7.
It is White to move on move 21, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, d.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Qe6+ Kf8 22. Nd7#
Why it works
- Great move! queen to e6 keeps the pressure (#1).
- Well found: knight to d7 (#).
- The line ends in a forced mate in 2.
- If instead Kf8, then Nd7# and it is mate.
Move by move
- 21. Qe6+ — queen to e6 with check
- Kf8 — king to f8
- 22. Nd7# — knight to d7 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
About this position
These pieces come from starting position #522.
SP-522 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.
The king starts on d1, the rooks on a1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneGuard family; read right to left it becomes position 533.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #522Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-522
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads