Winning blow: bishop to f3 (g4)
c9-26104naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a1, queen a6, bishop g4, knight b1, pawn a2 f2 h2 e3 d4.
Black: king c8, queen e1, rook b7, bishop d8 e8, pawn b5 d7 e7 f7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
Black are ahead by 4 points of material (20 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a1, the black king on c8.
It is White to move on move 23, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, g — natural highways for the rooks and queen. Half-open for White: b.
Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Bf3 d5 24. Bxd5 Ba5 25. Qxb7+
Why it works
- Great move! bishop to f3 keeps the pressure (+2.7).
- Well found: bishop to d5 (+2.5).
- Strong! queen to b7 is the sharp choice (+2.9).
- You win a piece — the rook.
- If instead d5, then Bxd5 and you stay on top.
Move by move
- 23. Bf3 — bishop to f3
- d5 — pawn to d5
- 24. Bxd5 — bishop to d5 (capture)
- Ba5 — bishop to a5
- 25. Qxb7+ — queen to b7 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
About this position
These pieces come from starting position #873.
SP-873 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on c1, the rooks on b1 and f1, the queen on a1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 89.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #873Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-873
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