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Winning blow: pawn to d8 (c7)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, bishop b1 e3, knight g3, pawn b2 g2 h2 c3 c7.

Black: king b7, queen a4, rook f4, bishop c4, knight d8, pawn a5 b5 h5 g7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Black are ahead by 10 points of material (14 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on b7.

It is White to move on move 28, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen. Half-open for White: a.

White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. cxd8=Q Bf1 29. Qd7+ Kb8 30. Qd6+ Kb7 31. Bxf4

Why it works

  • Great move! pawn to d8 keeps the pressure (+7.6).
  • Spot on — queen to d7 (+9.1).
  • Precise: queen to d6 is the top choice (+10.0).
  • Best move. bishop to f4 is exactly what the engine plays (#10).
  • You win a piece — the rook.
  • If instead Bf1, then Qd7+ and you win the knight.

Move by move

  • 28. cxd8=Q — pawn to d8 (capture)
  • Bf1 — bishop to f1
  • 29. Qd7+ — queen to d7 with check
  • Kb8 — king to b8
  • 30. Qd6+ — queen to d6 with check
  • Kb7 — king to b7
  • 31. Bxf4 — bishop to f4 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Promotion

The pawn reaches the last rank and becomes a queen — decisively.

Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.

About this position

These pieces come from starting position #844.

SP-844 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on c1, the rooks on a1 and e1, the queen on f1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionScout family; read right to left it becomes position 124.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #844

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-844

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