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Winning blow: pawn to g5 (g4·6)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook e8, bishop e3 h7, knight d6, pawn g2 a3 b4 g4 c5.

Black: king f6, bishop c7, knight d1, pawn c6 a7.

10 white and 5 black pieces are on the board; the puzzle position arises after move 36.

The position in numbers

White are ahead by 11 points of material (19 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f6.

It is White to move on move 36, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 2. Files fully open (no pawns of either colour): d, e, f, h — natural highways for the rooks and queen.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

36. g5+ Kg7 37. Re7+ Kf8 38. Rf7#

Why it works

  • Best move. pawn to g5 is exactly what the engine plays (#2).
  • Spot on — rook to e7 (#1).
  • Precise: rook to f7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kg7, then Re7+ and you stay on top.

Move by move

  • 36. g5+ — pawn to g5 with check
  • Kg7 — king to g7
  • 37. Re7+ — rook to e7 with check
  • Kf8 — king to f8
  • 38. Rf7# — rook to f7 and it is checkmate

Types in this puzzle

Hook mate

Rook, knight and pawn form a hook the king cannot escape.

The hook mate is a three-piece construction: the rook mates, the knight guards the rook, and a pawn guards the knight. The rook strikes the king at close range along a line, the knight stands diagonally nearby stealing the escape squares, and the pawn anchors the chain. The pattern usually appears near the edge after a rook invasion. Build it link by link — first plant the knight under pawn protection, then crash in with the rook.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

About this position

These pieces come from starting position #505.

SP-505 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.

The king starts on f1, the rooks on a1 and h1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 553.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #505

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-505

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