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Winning blow: rook to e7 (e1·11)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, rook e1 f3, pawn a2 c4.

Black: king d6, rook e7, bishop c3, knight d7, pawn c5 a6 g6.

5 white and 7 black pieces are on the board; the puzzle position arises after move 38.

The position in numbers

Black are ahead by 2 points of material (12 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on d6.

It is White to move on move 38, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 3. Files fully open (no pawns of either colour): b, d, e, f, h — natural highways for the rooks and queen. Half-open for White: g.

The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

38. Rxe7 Kxe7 39. Rxc3 Kd6 40. Ra3 Ne5 41. Rxa6+

Why it works

  • Brilliant! The rook on e7 is a sacrifice that works — you stand better (+2.3).
  • Well found: rook to c3 (+2.8).
  • A natural move: rook to a3.
  • Best move. rook to a6 is exactly what the engine plays (+3.2).
  • You win a piece — the rook.
  • If instead Kxe7, then Rxc3 and you win the rook.

Move by move

  • 38. Rxe7 — rook to e7 (capture)
  • Kxe7 — king to e7 (capture)
  • 39. Rxc3 — rook to c3 (capture)
  • Kd6 — king to d6
  • 40. Ra3 — rook to a3
  • Ne5 — knight to e5
  • 41. Rxa6+ — rook to a6 (capture) with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

About this position

These pieces come from starting position #323.

SP-323 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on e1, the rooks on c1 and f1, the queen on d1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 339.

The engine's main line opens with c4.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #323

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-323

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