Mate in 2: queen to g8 (g7·2)
c9-26309naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1220 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen g7, rook a1 c1, pawn b2 g2 h2 a3 f4 d5 e5.
Black: king e8, queen d8, rook a8, bishop d3, pawn a4 b6 e6 d7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 5 points of material (26 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on e8.
It is White to move on move 26, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Qg8+ Ke7 27. d6#
Why it works
- Great move! queen to g8 keeps the pressure (#1).
- Spot on — pawn to d6 (#).
- The line ends in a forced mate in 2.
- If instead Ke7, then d6# and it is mate.
Move by move
- 26. Qg8+ — queen to g8 with check
- Ke7 — king to e7
- 27. d6# — pawn to d6 and it is checkmate
Types in this puzzle
Pawn mate
The humblest soldier delivers the final blow.
The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
About this position
These pieces come from starting position #886.
SP-886 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on a1 and e1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 70.
The engine's main line opens with c3.
Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +58 centipawns for White (depth 48, 400 000 000 nodes).
In 50 self-play games White scored 55.0% (95% CI 41.3–67.9%).
Explore position #886Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-886
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