Winning blow: pawn to c5 (d4·13)
c9-26568naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d1, rook a1 h1, bishop c2, knight e2 f3, pawn a2 b2 f2 g2 c3 d4 h4.
Black: king g8, queen d8, rook a8 h8, bishop c6 b8, knight b6 c8, pawn a5 c5 g5 h5 b7 g7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
Black are ahead by 2 points of material (35 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 13, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. dxc5 Qxd1+ 14. Rxd1 Nd7 15. Bf5 Nf8 16. Bxc8
Why it works
- Great move! pawn to c5 keeps the pressure (+2.2).
- Well found: rook to d1 (+2.7).
- A natural move: bishop to f5.
- Great move! bishop to c8 keeps the pressure (+2.7).
- You win a piece — the queen.
- If instead Qxd1+, then Rxd1 and you stay on top.
Move by move
- 13. dxc5 — pawn to c5 (capture)
- Qxd1+ — queen to d1 (capture) with check
- 14. Rxd1 — rook to d1 (capture)
- Nd7 — knight to d7
- 15. Bf5 — bishop to f5
- Nf8 — knight to f8
- 16. Bxc8 — bishop to c8 (capture)
Types in this puzzle
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #520.
SP-520 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on f1, the rooks on a1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the BastionGuard family; read right to left it becomes position 541.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 75 of 100 — class B — balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #520Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-520
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