Winning blow: bishop to g3 (e1·5)
c9-26654naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen c2, rook a1 g1, bishop e1 f1, knight h1, pawn b2 h2 e3 a4 g4 f5.
Black: king b8, queen c7, rook a8 g8, bishop e8 f8, knight e7 d8, pawn c3 a5 d5 b7 f7 g7 h7.
13 white and 15 black pieces are on the board; the puzzle position arises after move 12.
The position in numbers
Black are ahead by 4 points of material (34 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b8.
It is White to move on move 12, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, d.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
12. Bg3 cxb2+ 13. Kxb2 Qxg3 14. Nxg3
Why it works
- Great move! bishop to g3 keeps the pressure (+2.5).
- Well found: king to b2 (+2.5).
- Precise: knight to g3 is the top choice (+2.4).
- You win a piece — the queen.
- If instead cxb2+, then Kxb2 and you stay on top.
Move by move
- 12. Bg3 — bishop to g3
- cxb2+ — pawn to b2 (capture) with check
- 13. Kxb2 — king to b2 (capture)
- Qxg3 — queen to g3 (capture)
- 14. Nxg3 — knight to g3 (capture)
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #794.
SP-794 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on c1, the rooks on a1 and g1, the queen on b1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 165.
The engine's main line opens with e3.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +67 centipawns for White (depth 44, 400 000 000 nodes).
In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).
Explore position #794Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-794
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