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Winning blow: pawn to b8 (b7·11)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen f1, rook b1, bishop h1, pawn a2 e2 d3 b7.

Black: king d8, queen a1, bishop h4, pawn a4 d5 h7.

8 white and 6 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 6 points of material (21 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on d8.

It is White to move on move 28, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, f, g — natural highways for the rooks and queen. Half-open for White: h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. b8=Q+ Kd7 29. Qf5+ Ke7 30. Qbf8#

Why it works

  • Best move. pawn to b8 is exactly what the engine plays (#2).
  • Spot on — queen to f5 (#1).
  • Precise: queen to f8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kd7, then Qf5+ and you win the pawn.

Move by move

  • 28. b8=Q+ — pawn to b8 with check
  • Kd7 — king to d7
  • 29. Qf5+ — queen to f5 with check
  • Ke7 — king to e7
  • 30. Qbf8# — queen to f8 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Promotion

The pawn reaches the last rank and becomes a queen — decisively.

Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.

About this position

These pieces come from starting position #279.

SP-279 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on d1, the rooks on b1 and f1, the queen on g1.

The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 578.

The engine's main line opens with f4.

Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +51 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #279

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-279

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