Winning blow: rook to d2 (f2·2)
c9-26684naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1610 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen c4, rook e1 f2, bishop h1, pawn b2 h2 b3 g3 a4 f4.
Black: king f6, queen d6, rook e8, bishop g7, knight a6, pawn a5 f5 h5 c6 g6 b7 e7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
White are ahead by 1 points of material (28 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f6.
It is White to move on move 24, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: c, e.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Rd2 Nc7 25. Rxd6+
Why it works
- Great move! rook to d2 keeps the pressure (+6.0).
- Spot on — rook to d6 (+7.5).
- You win a piece — the queen.
- If instead Nc7, then Rxd6+ and you win the queen.
Move by move
- 24. Rd2 — rook to d2
- Nc7 — knight to c7
- 25. Rxd6+ — rook to d6 (capture) with check
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #447.
SP-447 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on e1, the rooks on a1 and f1, the queen on d1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 704.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #447Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-447
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