Winning blow: rook to e1 (d1·7)
c9-26731naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f7, rook d1, bishop c6, pawn f2 g2 h2 a4.
Black: king h8, queen a3, rook d3, bishop d8, pawn f4 a5 b6 f6 h7.
8 white and 9 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
Black are ahead by 1 points of material (21 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h8.
It is White to move on move 31, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: b.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Re1 Qe7 32. Qxe7 Bxe7 33. Bb5 Ra3 34. Rxe7
Why it works
- Great move! rook to e1 keeps the pressure (+3.2).
- Well found: queen to e7 (+3.3).
- Strong! bishop to b5 is the sharp choice (+3.3).
- Great move! rook to e7 keeps the pressure (+3.4).
- You win a piece — the queen.
- If instead Qe7, then Qxe7 and you win the queen.
Move by move
- 31. Re1 — rook to e1
- Qe7 — queen to e7
- 32. Qxe7 — queen to e7 (capture)
- Bxe7 — bishop to e7 (capture)
- 33. Bb5 — bishop to b5
- Ra3 — rook to a3
- 34. Rxe7 — rook to e7 (capture)
Types in this puzzle
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #497.
SP-497 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on f1, the rooks on b1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionGuard family; read right to left it becomes position 555.
The engine's main line opens with c4.
Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 46, 400 000 000 nodes).
In 50 self-play games White scored 48.0% (95% CI 34.8–61.5%).
Explore position #497Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-497
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