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Winning blow: bishop to e2 (f3·2)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen b4, rook b1, bishop f3 c5, knight f5, pawn d2 h4 d5.

Black: king d7, queen a6, rook g6 a8, bishop d8 g8, pawn f4 c7 h7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

Black are ahead by 2 points of material (26 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on d7.

It is White to move on move 29, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): a, b, e, g — natural highways for the rooks and queen. Half-open for White: c, f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Be2 Qa4+ 30. Qxa4+ Rxa4 31. Bb5+ Kc8 32. Bxa4

Why it works

  • Best move. bishop to e2 is exactly what the engine plays (+1.6).
  • Well found: queen to a4 (+3.6).
  • Strong! bishop to b5 is the sharp choice (+3.8).
  • Great move! bishop to a4 keeps the pressure (+3.8).
  • You win a piece — the queen.
  • If instead Qa4+, then Qxa4+ and you win the queen.

Move by move

  • 29. Be2 — bishop to e2
  • Qa4+ — queen to a4 with check
  • 30. Qxa4+ — queen to a4 (capture) with check
  • Rxa4 — rook to a4 (capture)
  • 31. Bb5+ — bishop to b5 with check
  • Kc8 — king to c8
  • 32. Bxa4 — bishop to a4 (capture)

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #877.

SP-877 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on c1, the rooks on b1 and e1, the queen on a1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the BastionScout family; read right to left it becomes position 88.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #877

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-877

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