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Winning blow: pawn to g4 (h3·6)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e5, rook c1 f1, pawn f2 g2 d3 e3 h3 a4 c5 a7.

Black: king f7, queen d7, rook h7 d8, knight g4, pawn h4 d5 g5 c6 e6 b7 e7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 2 points of material (27 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f7.

It is White to move on move 22, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. hxg4 d4 23. e4 h3 24. f4 Rh4 25. fxg5+

Why it works

  • Great move! pawn to g4 keeps the pressure (+4.3).
  • pawn to e4 develops smoothly.
  • A natural move: pawn to f4.
  • Best move. pawn to g5 is exactly what the engine plays (+6.7).
  • You win a piece — the knight.
  • If instead d4, then e4 and you win the knight.

Move by move

  • 22. hxg4 — pawn to g4 (capture)
  • d4 — pawn to d4
  • 23. e4 — pawn to e4
  • h3 — pawn to h3
  • 24. f4 — pawn to f4
  • Rh4 — rook to h4
  • 25. fxg5+ — pawn to g5 (capture) with check

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #125.

SP-125 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on f1, the rooks on c1 and h1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: d2.

The setup belongs to the BastionScout family; read right to left it becomes position 840.

The engine's main line opens with b4.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #125

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-125

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