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Mate in 3: bishop to b5 (c4·3)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e3, rook f6, bishop c4 e5, knight g6, pawn a2 h4.

Black: king d7, rook g2, pawn d5 h6 a7.

7 white and 5 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

White are ahead by 8 points of material (16 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e3, the black king on d7.

It is White to move on move 34, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 3. Files fully open (no pawns of either colour): b, c, e, f, g — natural highways for the rooks and queen. Half-open for White: d.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Bb5+ Kc8 35. Rf8+ Kb7 36. Rb8#

Why it works

  • Best move. bishop to b5 is exactly what the engine plays (#2).
  • Spot on — rook to f8 (#1).
  • Strong! rook to b8 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kc8, then Rf8+ and you stay on top.

Move by move

  • 34. Bb5+ — bishop to b5 with check
  • Kc8 — king to c8
  • 35. Rf8+ — rook to f8 with check
  • Kb7 — king to b7
  • 36. Rb8# — rook to b8 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #25.

SP-25 · RampartScout — A wing-file king (b or g) and at least one corner knight: the rarest of the six families, just 72 positions.

The king starts on g1, the rooks on f1 and h1, the queen on b1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartScout family; read right to left it becomes position 937.

The engine's main line opens with h4.

Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #25

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-25

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