Winning blow: queen to e7 (a3·5)
c9-26930naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen a3, rook h4, bishop e1, knight e3 f5, pawn b2 f2 g3 h5.
Black: king f7, queen a8, rook d8, bishop a2 b8, knight e6, pawn b5 f6 a7 e7 g7 h7.
10 white and 12 black pieces are on the board; the puzzle position arises after move 18.
The position in numbers
Black are ahead by 2 points of material (27 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f7.
It is White to move on move 18, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: a, e.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
18. Qxe7+ Kg8 19. Rg4 Qh1+ 20. Kxh1
Why it works
- Great move! queen to e7 keeps the pressure (#6).
- Well found: rook to g4 (#5).
- Precise: king to h1 is the top choice (#4).
- You win a piece — the queen.
- If instead Kg8, then Rg4 and you stay on top.
Move by move
- 18. Qxe7+ — queen to e7 (capture) with check
- Kg8 — king to g8
- 19. Rg4 — rook to g4
- Qh1+ — queen to h1 with check
- 20. Kxh1 — king to h1 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #392.
SP-392 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on c1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 765.
The engine's main line opens with Nde3, bringing the knight out to e3.
Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #392Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-392
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