Mate in 2: queen to h7 (d3·5)
c9-26949naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen d3, knight c5 g5, pawn a2 b2 e3 g4.
Black: king g8, bishop e8, knight d5, pawn a4 c6 b7.
8 white and 6 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 10 points of material (19 against 9; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on g8.
It is White to move on move 28, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): d, f, h — natural highways for the rooks and queen. Half-open for White: c.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Qh7+ Kf8 29. Nce6#
Why it works
- Best move. queen to h7 is exactly what the engine plays (#1).
- Spot on — knight to e6 (#).
- The line ends in a forced mate in 2.
- If instead Kf8, then Nce6# and it is mate.
Move by move
- 28. Qh7+ — queen to h7 with check
- Kf8 — king to f8
- 29. Nce6# — knight to e6 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
About this position
These pieces come from starting position #89.
SP-89 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on f1, the rooks on c1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the BastionScout family; read right to left it becomes position 873.
The engine's main line opens with b4.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #89Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-89
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