Winning blow: queen to g5 (d2·2)
c9-27025naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen d2, rook b1 f2, bishop c1 c2, pawn e2 h2 b3 f3 g3 a4 c4.
Black: king e7, queen f7, rook c8 h8, bishop f5, knight c6 e8, pawn c5 g5 d6 a7 b7 h7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 2 points of material (32 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on e7.
It is White to move on move 20, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Qxg5+ Ke6 21. e4 Bh3 22. Qh6+ Kd7 23. Qxh3+
Why it works
- Great move! queen to g5 keeps the pressure (+4.1).
- Well found: pawn to e4 (+3.9).
- Precise: queen to h6 is the top choice (+3.8).
- Best move. queen to h3 is exactly what the engine plays (+3.9).
- You win a piece — the bishop.
- If instead Ke6, then e4 and you stay on top.
Move by move
- 20. Qxg5+ — queen to g5 (capture) with check
- Ke6 — king to e6
- 21. e4 — pawn to e4
- Bh3 — bishop to h3
- 22. Qh6+ — queen to h6 with check
- Kd7 — king to d7
- 23. Qxh3+ — queen to h3 (capture) with check
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #165.
SP-165 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on f1, the rooks on b1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 794.
The engine's main line opens with c4.
Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #165Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-165
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