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Mate in 3: queen to a8 (a7·5)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c2, queen a7, rook b1 f1, bishop d5, knight b3, pawn a2 h2 d3 c4 b5 f5 e6.

Black: king c8, queen h5, rook e7 e8, bishop g6, pawn a5 g5 d6 h6 b7.

13 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

White are ahead by 5 points of material (32 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c2, the black king on c8.

It is White to move on move 24, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Qa8+ Kc7 25. Qxb7+ Kd8 26. Qb8#

Why it works

  • Best move. queen to a8 is exactly what the engine plays (#2).
  • Spot on — queen to b7 (#1).
  • Precise: queen to b8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kc7, then Qxb7+ and you stay on top.

Move by move

  • 24. Qa8+ — queen to a8 with check
  • Kc7 — king to c7
  • 25. Qxb7+ — queen to b7 (capture) with check
  • Kd8 — king to d8
  • 26. Qb8# — queen to b8 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #271.

SP-271 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on c1, the rooks on b1 and f1, the queen on e1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 592.

The engine's main line opens with f4.

Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #271

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-271

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