Mate in 3: queen to f4 (f7·2)
c9-27373naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f7, rook d7, knight d3 h6, pawn a2 c4.
Black: king h4, rook b2, bishop f4, pawn c6 a7 b7.
7 white and 6 black pieces are on the board; the puzzle position arises after move 40.
The position in numbers
White are ahead by 11 points of material (22 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h4.
It is White to move on move 40, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 3. Files fully open (no pawns of either colour): d, e, f, g, h — natural highways for the rooks and queen. Half-open for White: b.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
40. Qxf4+ Kh5 41. Qf5+ Kxh6 42. Rh7#
Why it works
- Best move. queen to f4 is exactly what the engine plays (#2).
- Spot on — queen to f5 (#1).
- Precise: rook to h7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kh5, then Qf5+ and you win the bishop.
Move by move
- 40. Qxf4+ — queen to f4 (capture) with check
- Kh5 — king to h5
- 41. Qf5+ — queen to f5 with check
- Kxh6 — king to h6 (capture)
- 42. Rh7# — rook to h7 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #68.
SP-68 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on f1, the rooks on e1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionScout family; read right to left it becomes position 894.
The engine's main line opens with f4.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #68Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-68
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