Mate in 3: rook to h4 (d4)
c9-27393naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook d4, bishop b3, knight f6, pawn a2 d2 g2 e3 h3 b4.
Black: king h8, rook g5, bishop a8, knight f8, pawn h4 a7 c7 g7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
White are ahead by 2 points of material (17 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h8.
It is White to move on move 24, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: c.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Rxh4+ Rh5 25. Rxh5+ Nh7 26. Rxh7#
Why it works
- Great move! rook to h4 keeps the pressure (#2).
- Well found: rook to h5 (#1).
- Strong! rook to h7 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Rh5, then Rxh5+ and you win the rook.
Move by move
- 24. Rxh4+ — rook to h4 (capture) with check
- Rh5 — rook to h5
- 25. Rxh5+ — rook to h5 (capture) with check
- Nh7 — knight to h7
- 26. Rxh7# — rook to h7 (capture) and it is checkmate
Types in this puzzle
Arabian mate
Rook and knight — the oldest mate: the rook strikes next to the cornered king.
The Arabian mate is the oldest named pattern: the king is driven into the corner and the rook mates right next to it, guarded by a knight. The geometry is exact: king on h8, rook striking from h7, knight on f6 both protecting the rook and covering g8. The knight is irreplaceable — only it can guard the rook at point-blank range and hold the escape square at once. Look for the pattern when your knight is anchored two steps from the enemy corner.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
About this position
These pieces come from starting position #401.
SP-401 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.
The king starts on g1, the rooks on b1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the RampartGuard family; read right to left it becomes position 747.
The engine's main line opens with b4.
Morozov Balance Index: 96 of 100 — class A — most balanced. Engine evaluation of the starting position: -7 centipawns for White (depth 41, 400 000 000 nodes).
In 50 self-play games White scored 49.0% (95% CI 35.7–62.4%).
Explore position #401Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-401
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