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Winning blow: pawn to b6 (c5·9)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, rook a7, bishop f4, knight e4, pawn d2 c5.

Black: king g8, rook b6, pawn h6.

6 white and 3 black pieces are on the board; the puzzle position arises after move 40.

The position in numbers

White are ahead by 7 points of material (13 against 6; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on g8.

It is White to move on move 40, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 1. Files fully open (no pawns of either colour): a, b, e, f, g — natural highways for the rooks and queen. Half-open for White: h.

The White king has 8 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

40. cxb6 Kh8 41. Nf6 h5 42. Rh7#

Why it works

  • Best move. pawn to b6 is exactly what the engine plays (#2).
  • knight to f6 develops smoothly.
  • Precise: rook to h7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kh8, then Nf6 and you win the rook.

Move by move

  • 40. cxb6 — pawn to b6 (capture)
  • Kh8 — king to h8
  • 41. Nf6 — knight to f6
  • h5 — pawn to h5
  • 42. Rh7# — rook to h7 and it is checkmate

Types in this puzzle

Arabian mate

Rook and knight — the oldest mate: the rook strikes next to the cornered king.

The Arabian mate is the oldest named pattern: the king is driven into the corner and the rook mates right next to it, guarded by a knight. The geometry is exact: king on h8, rook striking from h7, knight on f6 both protecting the rook and covering g8. The knight is irreplaceable — only it can guard the rook at point-blank range and hold the escape square at once. Look for the pattern when your knight is anchored two steps from the enemy corner.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Passed pawn

Nothing can stop the passer — escort it to the last rank.

A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.

About this position

These pieces come from starting position #38.

SP-38 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.

The king starts on g1, the rooks on e1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartScout family; read right to left it becomes position 918.

The engine's main line opens with c4.

Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: +11 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #38

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-38

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