Attack on the uncastled king: queen to e3 (e1·4)
c9-27765naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e1, rook f1 d4, bishop d5, knight f2 a3, pawn a2 c2 h2 a4 g4.
Black: king d8, queen e3, rook c8 f8, knight d7 g8, pawn f4 g5 a6 b6 d6 h6 f7.
12 white and 13 black pieces are on the board; the puzzle position arises after move 18.
The position in numbers
White are ahead by 1 points of material (33 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 18, with 6 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, d, f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
18. Qxe3 fxe3 19. Nd3 Ne7 20. Bc4 f5 21. Rxd6
Why it works
- Great move! queen to e3 keeps the pressure (+4.2).
- Spot on — knight to d3 (+3.9).
- A natural move: bishop to c4.
- Best move. rook to d6 is exactly what the engine plays (+4.3).
- You reach a winning position (+4.3).
- If instead fxe3, then Nd3 and you stay on top.
Move by move
- 18. Qxe3 — queen to e3 (capture)
- fxe3 — pawn to e3 (capture)
- 19. Nd3 — knight to d3
- Ne7 — knight to e7
- 20. Bc4 — bishop to c4
- f5 — pawn to f5
- 21. Rxd6 — rook to d6 (capture)
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #339.
SP-339 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on d1, the rooks on c1 and f1, the queen on e1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 323.
The engine's main line opens with g4.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #339Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-339
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