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Winning blow: queen to e5 (e4·6)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen e4, rook c1 h1, bishop a4, knight d5, pawn a2 g2 h2 e3 b4.

Black: king f8, queen h6, rook f6, bishop b6 b7, knight e5 b8, pawn h5 a7 f7.

11 white and 10 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 1 points of material (30 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on f8.

It is White to move on move 22, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: f.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qxe5 Bxd5 23. Rc8+ Kg7 24. Rf1 Qxe3+ 25. Qxe3

Why it works

  • Great move! queen to e5 keeps the pressure (+3.0).
  • Spot on — rook to c8 (+3.1).
  • Strong! rook to f1 is the sharp choice (+3.4).
  • Great move! queen to e3 keeps the pressure (+3.3).
  • You win a piece — the queen.
  • If instead Bxd5, then Rc8+ and you stay on top.

Move by move

  • 22. Qxe5 — queen to e5 (capture)
  • Bxd5 — bishop to d5 (capture)
  • 23. Rc8+ — rook to c8 with check
  • Kg7 — king to g7
  • 24. Rf1 — rook to f1
  • Qxe3+ — queen to e3 (capture) with check
  • 25. Qxe3 — queen to e3 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

About this position

These pieces come from starting position #257.

SP-257 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on e1, the rooks on c1 and h1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 603.

The engine's main line opens with b3.

Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #257

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-257

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