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Winning blow: king to b3 (a2·3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a2, rook d1 g1, bishop a1, knight c7, pawn h2 a3 f4 g4 d7.

Black: king a7, rook d8 h8, bishop b3, knight f1 d6, pawn e6 f6 g7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

Black are ahead by 2 points of material (21 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on a2, the black king on a7.

It is White to move on move 29, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Kxb3 Rxd7 30. Nb5+ Ka6 31. Rxd6+ Rxd6 32. Nxd6

Why it works

  • Great move! king to b3 keeps the pressure (+4.3).
  • Spot on — knight to b5 (+4.4).
  • Precise: rook to d6 is the top choice (+4.5).
  • Great move! knight to d6 keeps the pressure (+4.5).
  • You win a piece — the rook.
  • If instead Rxd7, then Nb5+ and you stay on top.

Move by move

  • 29. Kxb3 — king to b3 (capture)
  • Rxd7 — rook to d7 (capture)
  • 30. Nb5+ — knight to b5 with check
  • Ka6 — king to a6
  • 31. Rxd6+ — rook to d6 (capture) with check
  • Rxd6 — rook to d6 (capture)
  • 32. Nxd6 — knight to d6 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #720.

SP-720 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on d1, the rooks on c1 and h1, the queen on f1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 431.

The engine's main line opens with c4.

Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #720

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-720

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