Winning blow: bishop to d7 (g4·2)
c9-27859naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook c2 e4, bishop g4, pawn f2 a3 b4 d5 g5.
Black: king b8, queen d7, rook c3 a4, knight e8, pawn d6 c7 e7 h7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 38.
The position in numbers
Black are ahead by 8 points of material (18 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on b8.
It is White to move on move 38, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, e, h.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
38. Bxd7 Rxc2 39. Bxa4 Rc1+ 40. Kh2 Ng7 41. Rxe7
Why it works
- Great move! bishop to d7 keeps the pressure (+5.1).
- Well found: bishop to a4 (+5.2).
- A natural move: king to h2.
- Best move. rook to e7 is exactly what the engine plays (+5.3).
- You win a piece — the queen.
- If instead Rxc2, then Bxa4 and you win the queen.
Move by move
- 38. Bxd7 — bishop to d7 (capture)
- Rxc2 — rook to c2 (capture)
- 39. Bxa4 — bishop to a4 (capture)
- Rc1+ — rook to c1 with check
- 40. Kh2 — king to h2
- Ng7 — knight to g7
- 41. Rxe7 — rook to e7 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Bishop fork
The bishop attacks two pieces on crossing diagonals at once.
A bishop fork happens when the bishop lands where two diagonals cross and attacks a target on each of them. Both victims must stand on the bishop's color — that is the first thing to verify. Scan for loose enemy pieces that share the color of squares with their own king or queen. A common sin is placing your own pieces on squares of one color and handing your opponent exactly this geometry.
About this position
These pieces come from starting position #883.
SP-883 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on b1 and e1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, f2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 67.
The engine's main line opens with b4.
Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #883Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-883
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