Winning blow: queen to h6 (c1·6)
c9-27885naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1750 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c1, rook d1 h7, bishop g7, knight e5, pawn a2 e2 b3 c4.
Black: king g8, queen c8, rook f2 d8, bishop e4, knight e8, pawn b6 g6 a7 d7 e7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
Black are ahead by 1 points of material (29 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 13, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): f, h — natural highways for the rooks and queen. Half-open for White: d, g.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. Qh6 Rg2+ 14. Kf1 Rg1+ 15. Kxg1
Why it works
- Great move! queen to h6 keeps the pressure (#7).
- Well found: king to f1 (#6).
- Strong! king to g1 is the sharp choice (#5).
- You win a piece — the rook.
- If instead Rg2+, then Kf1 and you stay on top.
Move by move
- 13. Qh6 — queen to h6
- Rg2+ — rook to g2 with check
- 14. Kf1 — king to f1
- Rg1+ — rook to g1 with check
- 15. Kxg1 — king to g1 (capture)
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #576.
SP-576 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on f1, the rooks on d1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 287.
The engine's main line opens with c4.
Morozov Balance Index: 100 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 49, 400 000 000 nodes).
In 50 self-play games White scored 50.0% (95% CI 36.6–63.4%).
Explore position #576Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-576
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