Winning blow: rook to f6 (f3·2)
c9-28004naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g3, rook f1 f3, knight a5, pawn a2 b2 g2 e4 b5 h6.
Black: king f8, queen c8, rook f7 h8, knight b8, pawn d4 c5 d6 f6 a7 b7 h7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 1 points of material (28 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 20, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, d, f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Rxf6 Rxf6 21. Qxd6+ Ke8 22. Qxf6 Nd7 23. Qxh8+
Why it works
- Great move! rook to f6 keeps the pressure (+10.5).
- Spot on — queen to d6 (#7).
- Strong! queen to f6 is the sharp choice (#6).
- Great move! queen to h8 keeps the pressure (#5).
- You win a piece — the rook.
- If instead Rxf6, then Qxd6+ and you stay on top.
Move by move
- 20. Rxf6 — rook to f6 (capture)
- Rxf6 — rook to f6 (capture)
- 21. Qxd6+ — queen to d6 (capture) with check
- Ke8 — king to e8
- 22. Qxf6 — queen to f6 (capture)
- Nd7 — knight to d7
- 23. Qxh8+ — queen to h8 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #41.
SP-41 · RampartScout — King on b or g with a knight already on the edge — the least common of the position families (72 in all).
The king starts on g1, the rooks on f1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the RampartScout family; read right to left it becomes position 921.
The engine's main line opens with c4.
Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +12 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #41Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-41
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