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Winning blow: bishop to g2 (d5·2)

Shuffle Rating 1340Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1340 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen d1, rook g1, bishop c1 d5, knight e3 c5, pawn a2 f2 c4 f4 h4.

Black: king h7, queen g6, rook e8, bishop h3 b8, knight d4 c6, pawn h5 a7 g7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

White are ahead by 2 points of material (31 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on h7.

It is White to move on move 23, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, d, e — natural highways for the rooks and queen. Half-open for White: g.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Bg2 Bxg2+ 24. Rxg2

Why it works

  • Great move! bishop to g2 keeps the pressure (+2.9).
  • Well found: rook to g2 (+2.8).
  • You reach a winning position (+2.8).
  • If instead Bxg2+, then Rxg2 and you stay on top.

Move by move

  • 23. Bg2 — bishop to g2
  • Bxg2+ — bishop to g2 (capture) with check
  • 24. Rxg2 — rook to g2 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #132.

SP-132 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.

The king starts on g1, the rooks on d1 and h1, the queen on e1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartScout family; read right to left it becomes position 830.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #132

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-132

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