Mate in 3: bishop to b6 (d4)
c9-28017naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
A fork made possible by the Chess960 piece placement.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g7, rook b1 h1, bishop d4 g6, knight f1, pawn b2 e2 g2 c3 f3 a4 h4.
Black: king d8, queen c8, rook a5, bishop e5 g8, knight f6, pawn h5 e6 b7 d7 e7.
14 white and 11 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
White are ahead by 7 points of material (35 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on d8.
It is White to move on move 16, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Bb6+ Bc7 17. Qf8+ Ne8 18. Qxe8#
Why it works
- Great move! bishop to b6 keeps the pressure (#2).
- Well found: queen to f8 (#1).
- Strong! queen to e8 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Bc7, then Qf8+ and you stay on top.
Move by move
- 16. Bb6+ — bishop to b6 with check
- Bc7 — bishop to c7
- 17. Qf8+ — queen to f8 with check
- Ne8 — knight to e8
- 18. Qxe8# — queen to e8 (capture) and it is checkmate
Types in this puzzle
Back-rank mate
The king is locked behind its own pawns — a heavy piece strikes the last rank.
The back-rank mate strikes a king locked behind its own unmoved pawns when a rook or queen crashes onto the last rank. The signs: no escape hole in front of the king, and the back rank guarded by a single piece or by nobody at all. Often that lone guard is deflected or traded off first, and only then comes the invasion. In your own games, make luft in time — one pawn move prevents a sudden catastrophe.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #237.
SP-237 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.
The king starts on e1, the rooks on b1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 632.
The engine's main line opens with f4.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #237Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-237
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads