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Mate in 3: bishop to a5 (c3·2)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen a7, rook b1 e1, bishop f1 c3, knight a8, pawn c2 d2 g2 h2 f3 e4.

Black: king d8, queen h8, rook e7, bishop d7 g7, knight g4, pawn d6 g6 b7 f7 h7.

13 white and 11 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

White are ahead by 6 points of material (34 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on d8.

It is White to move on move 19, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: b.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Ba5+ b6 20. Qxb6+ Ke8 21. Qd8#

Why it works

  • Great move! bishop to a5 keeps the pressure (#2).
  • Spot on — queen to b6 (#1).
  • Precise: queen to d8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead b6, then Qxb6+ and you stay on top.

Move by move

  • 19. Ba5+ — bishop to a5 with check
  • b6 — pawn to b6
  • 20. Qxb6+ — queen to b6 (capture) with check
  • Ke8 — king to e8
  • 21. Qd8# — queen to d8 and it is checkmate

Types in this puzzle

Back-rank mate

The king is locked behind its own pawns — a heavy piece strikes the last rank.

The back-rank mate strikes a king locked behind its own unmoved pawns when a rook or queen crashes onto the last rank. The signs: no escape hole in front of the king, and the back rank guarded by a single piece or by nobody at all. Often that lone guard is deflected or traded off first, and only then comes the invasion. In your own games, make luft in time — one pawn move prevents a sudden catastrophe.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

About this position

These pieces come from starting position #662.

SP-662 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on d1, the rooks on a1 and e1, the queen on h1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: f2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 198.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: +11 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #662

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-662

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