Mate in 3: knight to e7 (d5·5)
c9-28184naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e4, bishop f1 f6, knight d5, pawn c2 f2 e3 g3.
Black: king g8, queen a3, bishop e8 f8, knight e7, pawn b4 b5 f7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 1 points of material (22 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 23, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, d, h — natural highways for the rooks and queen. Half-open for White: b.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Nxe7+ Bxe7 24. Qg4+ Kf8 25. Qg7#
Why it works
- Great move! knight to e7 keeps the pressure (#2).
- Spot on — queen to g4 (#1).
- Precise: queen to g7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Bxe7, then Qg4+ and you stay on top.
Move by move
- 23. Nxe7+ — knight to e7 (capture) with check
- Bxe7 — bishop to e7 (capture)
- 24. Qg4+ — queen to g4 with check
- Kf8 — king to f8
- 25. Qg7# — queen to g7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
About this position
These pieces come from starting position #442.
SP-442 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on a1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the RampartGuard family; read right to left it becomes position 709.
The engine's main line opens with c4.
Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #442Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-442
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