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Mate in 3: knight to g5 (e6·5)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen c6, rook e1, bishop b1 e5, knight e6, pawn a2 d2 f2 g2 h2 b4.

Black: king f7, rook c8, bishop b8, knight g8, pawn b5 g6 a7 c7 e7 h7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 16.

The position in numbers

White are ahead by 12 points of material (29 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on f7.

It is White to move on move 16, with 61 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, e.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

16. Ng5+ Kf8 17. Nxh7+ Kf7 18. Bxg6#

Why it works

  • Best move. knight to g5 is exactly what the engine plays (#2).
  • Spot on — knight to h7 (#1).
  • Precise: bishop to g6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kf8, then Nxh7+ and you stay on top.

Move by move

  • 16. Ng5+ — knight to g5 with check
  • Kf8 — king to f8
  • 17. Nxh7+ — knight to h7 (capture) with check
  • Kf7 — king to f7
  • 18. Bxg6# — bishop to g6 (capture) and it is checkmate

Types in this puzzle

Boden's mate

Two bishops cross their diagonals over a king blocked by its own pieces.

Boden's mate crosses two bishop diagonals over a king blocked by its own pieces. The classic victim has castled on the queenside: its own rook and pawns have stolen the escape squares, and the bishops slash crosswise. The trigger is usually a queen sacrifice that blasts open the second diagonal. Whenever the enemy king is boxed in by its friends, ask whether both of your bishops can reach it on crossing diagonals.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #912.

SP-912 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on c1 and e1, the queen on f1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 47.

The engine's main line opens with c4.

Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #912

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-912

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